
Spells Pack 2 is a high-quality, modern remake of Spells Pack, featuring new VFX and ongoing updates.
Spells Pack 2 is currently in Early Access. In the future, it will feature new types of spells and a remake of the remaining Spells Pack 1 content, including Nature Spells, Water Spells, Shadow Spells, Wind Spells, Poison Spells, projectiles, auras, shields, tomes, and much more.
This package is in Early Access and actively being developed. All Updates will be free for current Spells Pack 2 owners.
Included Features:
- 86 Spells: 16 Ice, 14 Fire, 16 Arcane, 12 Storm, 15 Light, 13 Dark.
- 41 Hit VFX (triggered when a spell hits an enemy).
- Texture Sizes:from 512×512 to 2048×2048.
- Number of Prefabs: 140 (28 Ice, 19 Fire, 24 Arcane, 21 Storm, 24 Light and 24 Dark).
- Number of VFXGraphs: 41.
- Number of Shaders: 28 Shaders and 9 SubGraphs.
- All particles are customizable and can be recolored.
- Some VFX combine Particle Systems, VFX Graphs, and/or Decal Projectors.
- Projectiles, Auras, Shields, Buffs and Tomes are in development.
- Support for HDRP will be added in the future.
Requirements:
- Cinemachine package (required for the demo).
- Input System package (required for the demo).
- TextMeshPro Package (required for the demo).
- VFX Graph package.
- Splines package.
- Shader Graph package.
- Timeline package.
Hello, I purchased Spells Pack 1 as it supports HDRP. Will Spells Pack 2 also get HDRP in the future? It might be good to mention this on the Asset Store page so people will know if it will someday work in their project.
Hi Michael, Thanks for supporting me!
Yes, the plan is to add HDRP later, at the moment it’s difficult while the asset still in development. You’re right, I’ll add that to the description here and in the asset store.