
Enhance your game with over 400 high-quality VFX, perfect for any fantasy world!
Spells Pack 2 is a high-quality, modern remake of Spells Pack, featuring new VFX and ongoing updates.
This package is actively being developed. All Updates will be free for current Spells Pack 2 owners.
Included Features:
- 158 Spells: 16 Ice, 14 Fire, 16 Arcane, 12 Storm, 15 Light, 13 Dark, 11 Nature, 9 Shadow, 11 Water, 11 Sand, 9 Astral, 11 Wind, and 10 Poison.
- 73 Hit VFX (triggered when a spell hits an enemy).
- 41 Projectiles: 5 Ice, 5 Fire, 5 Arcane, 4 Storm, 5 Light, 3 Dark, 2 Nature, 2 Shadow, 2 Water, 2 Sand, 2 Astral, 2 Wind, and 2 Poison.
- Each Projectile includes Casting, Release and Explosion State.
- 13 Auras (one per magic type).
- 13 Buffs (one per magic type).
- 13 Shields (one per magic type).
- 13 Tomes (one per magic type).
- Support for URP and HDRP.
- Texture Sizes:from 512×512 to 2048×2048.
- Number of Projectile Prefabs: 164 (20 Ice, 20 Fire, 20 Arcane, 16 Storm, 20 Light, 12 Dark, 8 Nature, 8 Shadow, 8 Water, 8 Sand, 8 Astral, 8 Wind, and 8 Poison).
- Number of Spells Prefabs: 248 (28 Ice, 19 Fire, 24 Arcane, 21 Storm, 24 Light, 24 Dark, 16 Nature, 13 Shadow, 16 Water, 16 Sand, 17 Astral, 15 Wind, and 15 Poison).
- Number of Aura Prefabs: 13.
- Number of Buff Prefabs: 13.
- Number of Shield Prefabs: 13.
- Number of Tome Prefabs: 13.
- Number of VFXGraphs: 81.
- Number of Shaders: 49 Shaders and 14 SubGraphs.
- All particles are customizable and can be recolored.
- Some VFX combine Particle Systems, VFX Graphs, and/or Decal Projectors.
Requirements:
- Cinemachine package (required for the demo).
- Input System package (required for the demo).
- TextMeshPro Package (required for the demo).
- VFX Graph package.
- Splines package.
- Shader Graph package.
- Timeline package.
Hello, I purchased Spells Pack 1 as it supports HDRP. Will Spells Pack 2 also get HDRP in the future? It might be good to mention this on the Asset Store page so people will know if it will someday work in their project.
Hi Michael, Thanks for supporting me!
Yes, the plan is to add HDRP later, at the moment it’s difficult while the asset still in development. You’re right, I’ll add that to the description here and in the asset store.
Have you thought about adding more visual cast animations. From what I can see currently only the projectile spells are being spawn from the spellcaster, but would be nice with some other “charge-up” of other spells as well, at least 1 for each element maybe? Let me know if that is on the radar and I will happily buy this great-looking pack.
Hi,
I don’t have any plans to add more casting VFX for now. Some spells have small casting animations, but games usually reuse the same casting VFX across different spells, projectiles, buffs, and more.