This Package includes:
- 76 Spells(12 Ice, 12 Fire, 11 Arcane, 10 Storm, 11 Light, 10 Dark, 10 Nature).
- 7 Auras(One for each type of magic).
- 7 Shields(One for each type of magic).
- 7 Buffs(One for each type of magic).
- 7 Tomes(One for each type of magic).
- 20 Casting Effects(3 Ice, 4 Fire, 3 Arcane, 2 Storm, 2 Light, 4 Dark, 2 Nature).
- 20 Projectiles(3 Ice, 4 Fire, 3 Arcane, 2 Storm, 2 Light, 4 Dark, 2 Nature).
- 20 Explosions(3 Ice, 4 Fire, 3 Arcane, 2 Storm, 2 Light, 4 Dark, 2 Nature).
- 301 Color Variations.
- LWRP Materials and Prefabs. (Only for 2019.2.18f1 or higher)
- URP (Universal Render Pipeline) Support (Only for 2019.3.0f6 or higher)
- HDRP(High Definition Render Pipeline) Support. (2019.3.0f6 or Higher)
Requirements:
- Works better with linear color space.
I’ve imported these effects in 2018.4.23f, and every time I run the demo the console outputs lots and lots of warnings and errors regarding the Job system. What is happening here?
Warning : Internal: JobTempAlloc has allocations that are more than 4 frames old – this is not allowed and likely a leak
Warning : To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
Error : Assertion failed on expression: ‘task.computeData.buffer == NULL’
Hi Tony,
Is nothing I can do to fix that, is an Unity Bug relating with Particle System.
https://issuetracker.unity3d.com/issues/vr-particle-systems-cause-task-dot-rasterdata-dot-indexbuffer-equals-equals-null-error-and-lead-to-graphical-glitches
It seems that it is not fixed yet.
If you have any questions, please send it to: Zakhanfx@hotmail.com
Best Regards,
Zakhan.